Sat
Dec
16
08:15 PM
Royals HC
Tigers HC
3
1
Sun
Dec
17
08:15 AM
Hurricane Hockey Academy
Attack HC
9
3
Sun
Dec
17
09:30 AM
U14 HC Edmonton
U14 Lloydminster Athletics
5
6
Sun
Dec
17
09:45 AM
Washington Wolverines
South Sask Academy
2
9
Sun
Dec
17
11:15 AM
Capital City Knights
Alberta Crew
1
2
Sun
Dec
17
12:30 PM
U15 Island Hockey Club
U15 HC Edmonton
4
5
Sun
Dec
17
12:45 PM
Tigers HC
Saints Pro Hockey Academy
0
7
Sun
Dec
17
02:15 PM
Royals HC
Sauce Hockey
3
12
Sun
Dec
17
03:30 PM
U17 Titans Hockey Union
U17 Northstars Hockey Academy
6
4
Sun
Dec
17
06:30 PM
U18 Okanagan Hockey Club
U18 HC Edmonton
5
2

Winter Championship Rules 2023-24


@2.0.2023

JPHL WINTER CHAMPIONSHIP RULES

 

INTRODUCTION:

The JPHL Winter Championships are governed by a set of rules and regulations tailored to ensure fair play, safety, and a positive competitive environment for all participants. It is important to note that these rules serve as a supplement to the respective Rulebooks designated for the different divisions participating in the Event.

 

DIVISIONS AND APPLICABLE RULES:

 

  1. U14, U15, U17 and U18 Divisions:

The rules and regulations for these divisions are in accordance with the JPHL Rulebook. These rules act as an extension to the recognized Rulebook for the U14, U15, U17 and U18 divisions and provide detailed guidelines and regulations specific to this group.

 

  1. 2011AAA Division:

The 2011AAA division will adhere to a separate set of rules tailored specifically to the HSL Rulebook. These rules act as an extension to the recognized Rulebook for the 2011AAA division and provide detailed guidelines and regulations specific to this group.

 

  1. Supplementary Discipline & Suspensions:

The SISE Referee Academy Department of Player Safety (DOPS) will oversee all supplementary discipline and suspensions in accordance with the recognized Rulebooks of each respective division as noted in clause A and C. Any appeal processes will also follow the standardized governing policies of the HSL and JPHL, including appeal costs and timelines.

 

PURPOSE OF SUPPLEMENTAL RULES:

  1. Clarification and Adaptation:

This supplemental rules document aims to clarify any tournament-specific guidelines or variations that may not be explicitly outlined in the standard Rulebooks for the respective divisions.

  1. Ensuring Fairness and Integrity:

Our primary goal is to uphold the integrity of the game and ensure a level playing field for all teams and participants, fostering an environment conducive to spirited competition and sportsmanship.

 

  1. Complementary Nature:

These rules are supplementary and intended to complement the existing Rulebooks for the specified divisions, providing additional insights and regulations pertinent to the Winter Championships.

 

COMPLIANCE AND INQUIRIES:

  1. Compliance:

All participating teams, coaches, officials, and stakeholders are expected to adhere to the rules outlined in the supplemental document alongside the established Rulebooks for their respective divisions.

  1. Inquiries:

For any questions, clarifications, or further information regarding these rules, teams are encouraged to reach out to the JPHL League Office and/or Commissioner.

 

CONCLUSION:

The JPHL Winter Championships Rules and Regulations aim to ensure a harmonious and competitive environment for all divisions participating in the tournament. These supplemental rules are designed to complement the existing Rulebooks, providing additional guidance and specificity to the unique requirements of this tournament.

 

U14/15/17/18 DIVISIONS

GAME PROTOCOLS

Warm-Up:                      5 minutes

Period Length:              20 minutes Stop-Time

Floods:                           Between every period and game; No floods after warm-up and/or before Overtime.

Notes:                            All teams must wait for Officials to be on the ice prior to taking the ice for warm-ups.

OVERTIME PROTOCOLS

Duration:                       Sudden Death

Sudden Death:             Overtime is played in a sudden death format, meaning the first team to score a goal wins the game. The game ends as soon as a goal is scored.

Overtime Format:       Player Reduction - At the beginning of the overtime period, each team has five skaters on the ice (5-on-5) and one (1) goalie each. After every minute of play, the buzzer will sound and one (1) player from each team is removed from the ice, creating a 4-on-4 situation, and then eventually a potential 1-on-1 situation, if necessary. Here is an example:

 

1st minute = 5v5

2nd minute = 4v4

3rd minute = 3v3

4th minute = 2v2

5th minute = 1v1

 

After that, if the game is still tied, the scorekeeper will add 1-minute onto the scoreboard and the game will resume 1v1 until a goal is scored. If it still remains tied, another 1-minute will be placed on the scoreboard and play will resume at 1v1. This will continue until a goal is scored and a winner is declared. 

Face-Off Locations:     After each buzzer, the puck will be dropped closest to where the puck was, at the buzzer/whistle. For example, if the puck was in the offensive zone, it will be dropped in the offensive zone on the side closest to where it was at the stoppage.

Goaltenders:                 A team is permitted to pull its’ goalie at anytime and substitute him/her with a player. Standard regulations apply as to the distance a goalie must be to the bench when the substitute player is entering the ice (if a goalie is being pulled during the play and not at a stoppage).

No Shootout:                In this format, there is no shootout to determine the winner. The game continues until a goal is scored.

Penalties:                      Minor Penalties will be 1-minute in duration; for minor infractions only. Major penalties will be 5-minutes (and include the same in-game or game misconduct protocols as per the Rulebook). Here are the penalty scenarios:

 

                                  1 Minor Penalty           Add Minor Penalty Add Minor Penalty     

5v5 = 4v5                        4v5 = 3v5                     3v5 = 3rd minor is stacked

4v4 = 3v4                        3v4 = 2v4                     2v4 = 3rd minor is stacked

3v3 = 2v3                        2v3 = 1v3                     1v3 = 3rd minor is stacked

2v2 = 1v2                        1v2 = 1v3; 1v2             1v3; 1v2 = 3rd minor is stacked

1v1 = 1v2                        1v2 = 1v3; 1v2             1v3; 1v2 = 3rd minor is stacked

Indicates after next whistle after 1st penalty expires and that player comes out of penalty box.

Stacked means that the new penalty does not start until the 1st minor penalty has expired. All subsequent minor penalties after the 3rd minor are also stacked.

 

Penalties carryover from one segment to the next. They do not expire simply because the buzzer went and a player reduction is occurring.

 

Coincidental Penalties will be served without removing any players on the ice. The penalized players will serve their allotted time in the penalty box and be released upon the next whistle after their penalties have expired. Their penalty times will not be displayed on the scoreboard. 

Penalty Shots may be awarded in Overtime as per the Rulebook.

TOURNAMENT FORMAT

Round Robin:

  • Wins will be worth three (3) points.
  • OT Wins will be worth two (2) points.
  • OT Losses will be worth one (1) points.
  • Losses in regulation will result in zero (0) points.

 

Goal Differentials:

  • A maximum of +5 or -5 for goal differential per game will be recorded in the standings for tie-breaker situations, regardless of final score (ie: a 8-1 win by Team A will result in a +5 for Team A and -5 for Team B). 

 

Round Robin Tie Breakers:

  1. Head-to-Head result.
  2. Most wins.
  3. Highest decimal rating, based on total GF (goals for) divided by GF (goals for) + GA (goals against)
    • GF / (GF + GA)
    • A maximum of +5 or -5 per game in Round Robin.
  4. Lowest Total PIMs.
  5. Least amount of GA.
  6. Coin Flip.

***Note that IF it is a 3-way or more tie between teams, the Tie Breaker formula will start over after any one (1) team is pulled out of the Tie Breaker scenario. The formula is not calculated one single time and then teams are seeded or qualify/eliminated thereafter.

PLAYOFF GAMES

Higher seed will always be the home team (i.e./ Higher seed = 1st place; Lower seed = 2nd place).

Tiebreaker formulas listed above will be used if necessary to determine home and away designations in Playoff and/or Placement Games.

MERCY RULE

After the 1st period, if the score is a goal differential of 7 goals or more, the remaining time in the game will be run-time.

All penalties remain the same as stop time, no changes.

The remaining time will change back to stop time if the goal differential is closed to 5 goals thereafter.

Stoppages due to injury on the ice will result in stop time until the play resumes and run time is in effect again. 

Regardless of the goal differential, the 1st period is always stop time.

HANDSHAKES

All players and coaches must hold the Benches at the buzzer/completion of the game. Officials will release the teams to permit them onto the ice. Suspensions can result otherwise.

All teams will shake hands after the game, this includes Coaches. Officials will reserve the right to have teams bypass this scenario if they feel the game is too heated.

PUCKS

Warm-Up and Game Pucks will be supplied/provided by the League.

ROSTERS

All teams are required to have a coach and/or manager input the active roster for every game prior to. The league’s scorekeepers and broadcast teams require these prior to warm-up.

Any player/personnel not noted on the Gamesheet/Roster is not permitted on the ice/bench. This includes Affiliate Players (AP).

Please ensure jersey numbers are accurate and updated within the Roster.

JERSEY COLOURS

All Home Teams will wear light coloured jerseys; All Visitor Teams will wear dark coloured jerseys.

Coaches are encouraged to touch base with the other team in advance of their game to ensure there are not any conflicts/wardrobe malfunctions (maybe a player forgot a jersey at home, etc).

MEDIA TIMEOUT

The media timeouts will occur after the 10-minute mark of the 3rd period.

The media timeout will be 60-seconds in duration. 

Goalies are permitted to skate to the bench to join the team and line changes are permitted at this time.

Penalized players are not permitted to leave the penalty box(es) to join the team. They must remain in place.

The media timeout will NOT occur IF:

  • There is an “existing” penalty on the scoreboard already. Note that it CAN occur if there are no penalties on the scoreboard and there is a delayed penalty forthcoming.
  • There is a No-Line-Change occurrence:
    • Icing
    • Puck out of play in a defensive zone
    • Goalie covers the puck if shot in from other side of centerline.

 THE JPHL RESERVES THE RIGHT TO MAKE CHANGES TO THIS POLICY AT ANY TIME AS NECESSARY.

 

2011AAA DIVISION

GAME PROTOCOLS

Warm-Up:                      5 minutes

Period Length:              15 minutes Stop-Time

Floods:                           Between every game; No floods in-between periods, after warm-up and/or before Overtime.

Notes:                            All teams must wait for Officials to be on the ice prior to taking the ice for warm-ups.

OVERTIME PROTOCOLS

Round Robin:                 There is NO overtime during Round Robin games for the 2011AAA Division. All games will end in a Tie.

Playoffs:                         Quarter-Finals, Semi-Finals and the Championship Game will include Overtime for any games that are tied at the end of regulation play as per below.

9/10 Placement:           This is a home-and-home series. Therefore there will be no Overtime in Game #1. If the aggregate score is tied after regulation play of Game #2, then Overtime will be played as per below.

Duration:                       Sudden Death

Sudden Death:              Overtime is played in a sudden death format, meaning the first team to score a goal wins the game. The game ends as soon as a goal is scored.

Overtime Format:         Player Reduction - At the beginning of the overtime period, each team has five skaters on the ice (5-on-5) and one (1) goalie each. After every minute of play, the buzzer will sound and one (1) player from each team is removed from the ice, creating a 4-on-4 situation, and then eventually a potential 1-on-1 situation, if necessary. Here is an example:

 

1st minute = 5v5

2nd minute = 4v4

3rd minute = 3v3

4th minute = 2v2

5th minute = 1v1

 

After that, if the game is still tied, the scorekeeper will add 1-minute onto the scoreboard and the game will resume 1v1 until a goal is scored. If it still remains tied, another 1-minute will be placed on the scoreboard and play will resume at 1v1. This will continue until a goal is scored and a winner is declared. 

Face-Off Locations:      After each buzzer, the puck will be dropped closest to where the puck was, at the buzzer/whistle. For example, if the puck was in the offensive zone, it will be dropped in the offensive zone on the side closest to where it was at the stoppage.

Goaltenders:                 A team is permitted to pull its’ goalie at anytime and substitute him/her with a player. Standard regulations apply as to the distance a goalie must be to the bench when the substitute player is entering the ice (if a goalie is being pulled during the play and not at a stoppage).

No Shootout:                In this format, there is no shootout to determine the winner. The game continues until a goal is scored.

Penalties:                      Minor Penalties will be 1-minute in duration; for minor infractions only. Major penalties will be 5-minutes (and include the same in-game or game misconduct protocols as per the Rulebook). Here are the penalty scenarios:

                                      1 Minor Penalty           Add Minor Penalty Add Minor Penalty     

5v5 = 4v5                       4v5 = 3v5                     3v5 = 3rd minor is stacked

4v4 = 3v4                       3v4 = 2v4                     2v4 = 3rd minor is stacked

3v3 = 2v3                       2v3 = 1v3                     1v3 = 3rd minor is stacked

2v2 = 1v2                       1v2 = 1v3; 1v2             1v3; 1v2 = 3rd minor is stacked

1v1 = 1v2                       1v2 = 1v3; 1v2             1v3; 1v2 = 3rd minor is stacked

Indicates after next whistle after 1st penalty expires and that player comes out of penalty box.

Stacked means that the new penalty does not start until the 1st minor penalty has expired. All subsequent minor penalties after the 3rd minor are also stacked.

 

Penalties carryover from one segment to the next. They do not expire simply because the buzzer went and a player reduction is occurring.

 

Coincidental Penalties will be served without removing any players on the ice. The penalized players will serve their allotted time in the penalty box and be released upon the next whistle after their penalties have expired. Their penalty times will not be displayed on the scoreboard. 

Penalty Shots may be awarded in Overtime as per the Rulebook.

TOURNAMENT FORMAT

Round Robin:

  • Wins will be worth three (3) points
  • Ties will be worth one (1) point
  • Losses will result in zero (0) points

 

Goal Differentials:

  • A maximum of +5 or -5 for goal differential per game will be recorded in the standings for tie-breaker situations, regardless of final score (ie: a 8-1 win by Team A will result in a +5 for Team A and -5 for Team B). 

 

Round Robin Tie Breakers:

  1. Head-to-Head result.
  2. Most wins.
  3. Highest decimal rating, based on total GF (goals for) divided by GF (goals for) + GA (goals against)
    • GF / (GF + GA)
    • A maximum of +5 or -5 per game in Round Robin.
  4. Lowest Total PIMs.
  5. Least amount of GA.
  6. Coin Flip.

***Note that IF it is a 3-way or more tie between teams, the Tie Breaker formula will start over after any one (1) team is pulled out of the Tie Breaker scenario. The formula is not calculated one single time and then teams are seeded or qualify/eliminated thereafter.

PLAYOFF GAMES

Higher seed will always be the home team (i.e./ Higher seed = 1st place; Lower seed = 2nd place).

Tiebreaker formulas listed above will be used if necessary to determine home and away designations in Playoff and/or Placement Games.

MERCY RULE

After the 1st period, if the score is a goal differential of 7 goals or more, the remaining time in the game will be run-time.

All penalties remain the same as stop time, no changes.

The remaining time will change back to stop time if the goal differential is closed to 5 goals thereafter.

Stoppages due to injury on the ice will result in stop time until the play resumes and run time is in effect again. 

Regardless of the goal differential, the 1st period is always stop time.

HANDSHAKES

All players and coaches must hold the Benches at the buzzer/completion of the game. Officials will release the teams to permit them onto the ice. Suspensions can result otherwise.

All teams will shake hands after the game, this includes Coaches. Officials will reserve the right to have teams bypass this scenario if they feel the game is too heated.

PUCKS

Warm-Up and Game Pucks will be supplied/provided by the League.

ROSTERS

All teams are required to have a coach and/or manager input the active roster for every game prior to. The league’s scorekeepers and broadcast teams require these prior to warm-up.

Any player/personnel not noted on the Gamesheet/Roster is not permitted on the ice/bench. This includes Affiliate Players (AP).

Please ensure jersey numbers are accurate and updated within the Roster.

JERSEY COLOURS

All Home Teams will wear light coloured jerseys; All Visitor Teams will wear dark coloured jerseys.

Coaches are encouraged to touch base with the other team in advance of their game to ensure there are not any conflicts/wardrobe malfunctions (maybe a player forgot a jersey at home, etc).

MEDIA TIMEOUT

Media Timeouts will only occur for the 2011AAA division on Championship Sunday. All games Sunday, including the 9/10 Placement Game, will have Media Timeouts. Any games prior to Sunday will not have Media Timeouts.

 

The media timeouts will occur after the 10-minute mark of the 3rd period.

The media timeout will be 60-seconds in duration. 

Goalies are permitted to skate to the bench to join the team and line changes are permitted at this time.

Penalized players are not permitted to leave the penalty box(es) to join the team. They must remain in place.

The media timeout will NOT occur IF:

  • There is an “existing” penalty on the scoreboard already. Note that it CAN occur if there are no penalties on the scoreboard and there is a delayed penalty forthcoming.
  • There is a No-Line-Change occurrence:
    • Icing
    • Puck out of play in a defensive zone
    • Goalie covers the puck if shot in from other side of centerline.

 THE JPHL RESERVES THE RIGHT TO MAKE CHANGES TO THIS POLICY AT ANY TIME AS NECESSARY.

 

 

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